Dear members, Affiliation: Endless Access LLC I’d like to submit my candidacy as a director for the 2026 GNOME Foundation board elections. For those who are unfamiliar with me, I’ve been in the Free and Open Source Software community in some way or another for around 25 years, across Debian, freedesktop.org, GStreamer, GNOME. I founded the open-source consultancy Collabora in 2005 and ran it as the CTO and co-founder for 10 years, and joined Endless in 2015, as an engineering VP in our Endles...
AI is helping researchers rethink cancer treatment by focusing on how tumor cells behave, not just their genetic mutations.
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Hey everyone, I'm deep into robotics simulation, specifically focusing on Reinforcement Learning (RL) and Deep Learning (DL) workflows. My hardware setup is an M4 MacBook Air (16GB unified memory). Initially, I wanted to use NVIDIA Isaac Sim/Isaac Lab because of its photorealistic graphics, advanced sensor simulation, and massive parallelized RL support. However, since Isaac Sim relies heavily on NVIDIA RTX hardware and CUDA, running it locally on Apple Silicon isn't feasible. I really want a local development environment rather than constantly relying on cloud instances. I need a simulation software that satisfies these core requirements: High-Quality Graphics: Clean rendering, realistic physics-based lighting, and solid sensor noise modeling for computer vision/DL perception models. Robust RL/DL Support: Seamless integration with Python ML ecosystems (like PyTorch, Stable-Baselines3, or JAX), OpenAI Gym/Gymnasium wrappers, and fast parallel simulation stepping. Apple Silicon friendly: Runs natively or optimized on macOS, making good use of the M4 chip and unified memory architecture without hitting x86_64 or CUDA bottlenecks. What are the best alternatives for this exact setup? I’ve looked into MuJoCo (especially with its native macOS build and the JAX-based MuJoCo XLA / MJX for acceleration, though I'm curious how well XLA handles Apple Silicon for parallel envs). I've also considered Unity with ML-Agents, which utilizes Apple's Metal API for incredible graphics and handles RL workflows beautifully on Mac. Has anyone successfully built a high-graphics RL/DL robotics pipeline on an M4 Mac? Which simulator did you choose, and what did your Python bridge look like? submitted by /u/Risheyyy [link] [Kommentare]
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The one where I reject JavaScript UI libraries
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