Just a machine that made you stop and think: "wow...somebody put a ridiculous amount of engineering into this". Could be anything.sometimes the most impressive machines are the ones that make incredibly difficult things look effortless. submitted by /u/hannimalki [link] [Kommentare]
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I would love feedback on the data quality and the 3D renderings specifically, because the renderings were the hardest part about getting this to work. Basically, Chaveta is a agentic dataset curation tool that allows you to submit a prompt and instantly receive a dataset for: - World models - Robotics (JSON Trajectories) - LLM Fine Tuning - Geological - Synthetic Tool Calling / LLM flows - Time series For the robotics path, you can also download to MCAP or simple JSON and we have a render tab that allows you to edit joints visually + we provide copy/paste scripts for importing the dataset into things like Transformers. Let me know what you think. submitted by /u/ComradePampers [link] [Kommentare]
Hi everyone, I've been working on a browser-based URDF playground aimed at making robot development a bit easier. Steps: i) Paste URDF or Xacro directly into the browser ii) Instant 3D visualization iii) Shareable robot links iv) No ROS installation required Playground: https://roboinfra-dashboard.azurewebsites.net/playground Additional tooling: URDF/Xacro validation Auto-fix suggestions URDF → SDF conversion URDF → MJCF conversion URDF → USD conversion MoveIt configuration generation Mesh analysis GitHub Action integration Python SDK The goal is to make robotics workflows feel a little more like modern web development—open a browser, paste your robot description, and start iterating immediately. I'd really appreciate feedback from ROS, MoveIt, Isaac Sim, MuJoCo, and general robotics developers: What feature would make this genuinely useful in your workflow? What is currently missing from existing URDF tools? Any issues or suggestions after trying it? Thanks! submitted by /u/DateRealistic5066 [link] [Kommentare]
The Genesis sim video got me thinking: what does it actually take to build scenes like that (apart from gaussian splat part) with such accuracy, at scale? Asset and scene generation is one of the biggest bottlenecks in robot training. NVIDIA GR00T, Helix, HumanPlus, and ASAP all show the same pattern: more diverse scenarios lead to better sim-to-real transfer. But generating physically accurate objects and scenes takes time. Four platforms are working on this in 2026. Here's how they compare: 1. Rigyd: Agentic pipeline, best for on-demand scale and new types of objects Takes raw 3D (.glb, .fbx, .obj), images, or text and outputs calibrated OpenUSD + MJCF in ~2 minutes per asset with SimReady asset validator baked in. Generates full interactable scenes with per-object decomposition. Native Isaac Sim and MuJoCo support. Non-rigid and articulated objects are stated in the roadmap. The pipeline is agentic end-to-end, so no per-asset manual work. Good fit for teams that need to move fast with on-demand assets. 2. Lightwheel: High fidelity articulated objects, SimReady catalog Strong catalog of high-fidelity articulated assets and a SimReady library used by large enterprise customers. Per-asset visual and physical quality is high. USD and MJCF support via open-source converters. Good fit if you need a curated, validated catalog. Less flexible for new use cases or object categories outside their existing library. Catalog growth follows a curation model rather than an agentic pipeline. 3. NVIDIA Edify: Generative 3D, physics added separately Generates high-quality 3D meshes from text or image in under 2 minutes. Trained on licensed data, enterprise-safe. Tight Omniverse integration. The gap: it produces visual geometry, not SimReady assets. Physics, collision geometry, and USDPhysics schemas need to be added downstream before the asset is usable for robot training. Works well as an upstream step paired with a SimReady pipeline. 4. Moonlake: World modeling agent approach Acts directly inside Blender, automating the creation of articulated assets, physics-validated scenes, and complex environments rather than per-asset annotation. The approach is promising for research but production-grade Isaac Sim / MuJoCo integration is not there yet. If successful, world models could collapse scene generation and policy training into a single learning loop. What I think actually matters for sim-to-real transfer (ranked by impact): Per-object physics accuracy within the domain-randomization band Scene diversity (variation of scenes the policy sees during training) Visual fidelity (matters most for camera-only policies, less for contact-rich manipulation) How to choose: Need to scale across many object categories fast → Rigyd Need a validated catalog of articulated assets for known use cases → Lightwheel Need high-quality visual 3D in the NVIDIA ecosystem and will add physics downstream → Edify Researching end-to-end learned simulation → Moonlake For most teams the practical pattern is Rigyd for the long tail + hand-authored or Lightwheel assets for the few hero objects your scenario depends on. Both output standard OpenUSD/MJCF so they compose cleanly. Questions for the community: What's missing from this comparison? For those running training: where does asset prep actually bottleneck you? Image Credit: Genesis AI submitted by /u/yektabasak [link] [Kommentare]
We put together a robotics overview for business leaders, operators, procurement teams, investors, and executives who want to understand which robots are actually being deployed, which are still early, and where the industry is heading. The goal is not to make a technical ranking or a hype list. It is to explain the major categories of real-world robotics in a way that can be shared with people outside the robotics field. The overview covers: Boston Dynamics Spot — industrial inspection quadrupeds ANYbotics ANYmal — rugged inspection robots for energy, mining, chemicals, and heavy industry Agility Robotics Digit — logistics humanoids Figure 03 — general-purpose humanoids and embodied AI Boston Dynamics Atlas — all-electric humanoid mobility and manipulation Tesla Optimus — vertically integrated humanoid robotics strategy Unitree G1 — lower-cost humanoid research and education platform Universal Robots UR Series — collaborative robot arms for machine tending, packaging, assembly, and small manufacturers Amazon Proteus — autonomous mobile warehouse robots for logistics facilities Intuitive da Vinci 5 — surgical robotics and robotic-assisted surgery The main article is the general overview, and we are also building individual deep dives for each robot so non-technical readers can understand the business case, deployment maturity, pricing context, use cases, risks, and hardware/software stack behind each system. The audience is intentionally non-technical. It is meant to be something robotics professionals, engineers, founders, or operators can share with leadership teams, clients, or colleagues who need a grounded introduction without reading a robotics textbook. Disclosure: I’m affiliated with Black Scarab, where the article is published. The article is free to read and does not require signup. Most of the deep dives are already live. The Intuitive da Vinci 5 deep dive is still in progress and will complete the series. Full overview: https://www.blackscarab.ai/insights/top-10-robots-edge-ai-automation-humanoid-robotics submitted by /u/rgc4444 [link] [Kommentare]
Hey everyone, I'm deep into robotics simulation, specifically focusing on Reinforcement Learning (RL) and Deep Learning (DL) workflows. My hardware setup is an M4 MacBook Air (16GB unified memory). Initially, I wanted to use NVIDIA Isaac Sim/Isaac Lab because of its photorealistic graphics, advanced sensor simulation, and massive parallelized RL support. However, since Isaac Sim relies heavily on NVIDIA RTX hardware and CUDA, running it locally on Apple Silicon isn't feasible. I really want a local development environment rather than constantly relying on cloud instances. I need a simulation software that satisfies these core requirements: High-Quality Graphics: Clean rendering, realistic physics-based lighting, and solid sensor noise modeling for computer vision/DL perception models. Robust RL/DL Support: Seamless integration with Python ML ecosystems (like PyTorch, Stable-Baselines3, or JAX), OpenAI Gym/Gymnasium wrappers, and fast parallel simulation stepping. Apple Silicon friendly: Runs natively or optimized on macOS, making good use of the M4 chip and unified memory architecture without hitting x86_64 or CUDA bottlenecks. What are the best alternatives for this exact setup? I’ve looked into MuJoCo (especially with its native macOS build and the JAX-based MuJoCo XLA / MJX for acceleration, though I'm curious how well XLA handles Apple Silicon for parallel envs). I've also considered Unity with ML-Agents, which utilizes Apple's Metal API for incredible graphics and handles RL workflows beautifully on Mac. Has anyone successfully built a high-graphics RL/DL robotics pipeline on an M4 Mac? Which simulator did you choose, and what did your Python bridge look like? submitted by /u/Risheyyy [link] [Kommentare]
https://reddit.com/link/1u0rx4y/video/yhckg2drz56h1/player Sick of writing custom parsers every time I switch tactile sensors. Threw this together — one API, any sensor, 3 lines. Video shows the useful thing: demo: AI pre-annotate → review → export. Took me like 2 minutes. pip install tlabel import tlabel tlabel.demo() # try it right now, zero config Works with GelSight Mini, DIGIT, PaXini, Daimon. MIT, free. submitted by /u/ImmediateArm7942 [link] [Kommentare]
I've recently completed the assembly of a SunFounder PiCar-X and am currently running it on a legacy Raspberry Pi B. I have the base movement and motor control working and am currently prepping to get it chasing ArUco/AprilTags this coming week. I'm looking to evolve this platform into something capable of SLAM and eventually Structure from Motion (SfM). I'd love to get some community advice on the best way to handle these upgrades: Traction The stock wheels are quite slippery. Has anyone found direct-fit replacement tires or wheels that offer better grip on smooth indoor surfaces? Odometry Since the stock motors lack encoders, my dead reckoning is non-existent. Should I attempt to mount external encoders to these motors, or is it better to swap out the motor/gearbox assembly entirely for something with integrated feedback? IMU for SLAM I'm planning to add an accelerometer/gyroscope. Any specific sensors (such as the BNO055 vs. MPU6050) that are currently considered the "gold standard" for stability and ease of integration on a Raspberry Pi? Computer Vision The current camera resolution is limiting for SfM. Any recommendations for a higher-resolution CSI or USB camera that fits well within the PiCar's chassis? ROS 2 / Distributed Computing A specific question on the software side: I'm planning to move this platform to ROS 2. Given that I'm working with a legacy Raspberry Pi B, is this a lost cause, or should I keep the Pi as a low-level hardware node and offload the heavy ROS 2 processing, SLAM, and visualization tasks to a more powerful machine on my network? If a distributed setup is the preferred approach, what does the typical workflow look like? For example: Pi handles motor control, sensors, and camera acquisition ROS 2 nodes run on a desktop/laptop workstation Visualization and mapping performed via RViz on the workstation Communication over Wi-Fi using DDS Is this the recommended architecture, or are there better approaches for a platform like the PiCar-X? General Advice Any feedback on the hardware upgrade path, software architecture, or general "gotchas" with this kit would be greatly appreciated. Thanks in advance! submitted by /u/okineedaplan [link] [Kommentare]
This machine takes around four seconds for each solve. To reach that speed I had to use the kociemba algorithm, which can find a solution of around 20 moves for all scrambles. It took me a really long time to complete this so I would appreciate it if you show it some love! I made this when I was around 15. Please ask questions! submitted by /u/Henry517 [link] [Kommentare]
TL;DR struggling in finding a meaningful research contribution on top of existing big foundation models. (edit: please note it's my first post on reddit,I'm not a bot) Context: I'm working on FM applied to robotics: VLAs, world models, WAMs. Lately I'm mostly reading papers, and implementing small adds on. Those topic are really exiting but I’m wondering where modest researchers (like me) can make meaningful contributions, given that training competitive foundation models from scratch is a big-lab game. For people working on fondation models in academy and R&D, that asked themself similar questions: Do you have some honest suggestions or feedback? If starting from a pretrained fondation model, main things that come to my mind are eg: - architecture changes (don't you lose all the pre training warmup)? - fine tune (not much new science if one runs lora...) - froze the model and build add-on like uncertaintyquant , world-model lookahead, inference guidance, safety constraints - something big I'm not seeing? Also happy to hear paper/project recommendations that are good examples of this. Thank you all. submitted by /u/Amazing-Coat5160 [link] [Kommentare]